5 fatos fáceis sobre The First Berserker: Khazan Descrito
5 fatos fáceis sobre The First Berserker: Khazan Descrito
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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Nãeste sei se isso foi por questão intencional do design ou resultado do um erro, porém tenho a impressão do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — mas vale a pena insistir um pouco para passar dela.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante do filmes animados.
Outra coisa que também igualmente similarmente identicamente conjuntamente incomoda muito é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no game, quando comecei a executar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei utilizando todos os atalhos que eu tinha Livre, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso porque, apesar do deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento por estamina e ambientes com bom design e The First Berserker: Khazan atalhos interessantes, eles não trazem todas as ferramentas que ajudam a dar personalidade ao game.
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Usando um visual estilo cell shading qual imita um anime, o game se destaca pela maneira como usa seu sistema por habilidades de modo a passar ao jogador a sensaçãeste do que este protagonista é poderoso.
Acompanhe a jornada por Khazan em Parecer de vingança e aprenda saiba como ele se torna este primeiro berserker no Universo DNF.